lunedì 16 luglio 2007

Final Fantasy XII Revenant Wings DS

De Blob Wii & DS

Gioco nato da un progetto studentesco e poi sviluppato in collaborazione con THQ. Il concept è interessante e le meccaniche pure. Staremo a vedere.



Un livello di esempio del gioco, spiegato punto per punto dagli sviluppatori.

Mushroom Men - Wii & DS

I Funghi commestibili entrano in guerra contro quelli velenosi, mentre l'eroe, un fungo commestibile, trova il suo posto all'interno della società dei funghi...ma chi cazzo ha dato la patente a questi?
Io lo compro sicuro. La versione DS sarà un prequel e sarà un platform adventure a scorrimento.

Dementium The Ward DS

Presentazione di Boogie Wii all'E3.

Square Enix interessata alla Wii Fit Board Nintendo

A portion of an IGN interview with Square-Enix’s Motomu Toriyama…

IGN: Is there going to be a Final Fantasy-themed fitness game?

Toriyama: There are no actual plans to take Final Fantasy into the fitness genre, but that whole system and mechanism of using your weight and balance to control games is something we’re interested in incorporating into future RPG titles

Wow…I am not a big RPG player, but adding in a feature like that would really get me interested! Thanks to everyone that sent this in!

Vendite software UK. Settimana del 14 Luglio.

1 HARRY POTTER & THE ORDER OF THE PHOENIX EA UK EA GAMES ELECTRONIC ARTS (multi)
2 MORE BRAIN TRAINING FROM DR KAWASHIMA NINTENDO NINTENDO NINTENDO
3 SHREK THE THIRD AMAZE ENTERTAINMENT ACTIVISION ACTIVISION (multi)
4 WII PLAY NINTENDO NINTENDO NINTENDO
5 MARIO PARTY 8 HUDSON NINTENDO NINTENDO
6 DR KAWASHIMA’S BRAIN TRAINING NINTENDO NINTENDO NINTENDO
7 PIRATES OF THE CARIBBEAN: AT WORLD’S END EUROCOM ENTERTAINMENT DISNEY INTERACTIVE STUDIOS DISNEY INTERACTIVE STUDIOS (multi)
8 THE DARKNESS STARBREEZE 2K GAMES TAKE 2
9 COOKING MAMA OFFICE CREATE 505 GAMES 505 GAMES
10 FORZA MOTORSPORT 2 MICROSOFT MICROSOFT MICROSOFT

Kotaku intervista il maestro


L'intervista è divisa in sette parti, vi consigliamo di ascoltarle tutte.
1 - 2 - 3 - 4 - 5 - 6 - 7

Nella prima in particolare racconta il suo coinvolgimento nello sviluppo di Mario Galaxy.

Uscite Ubisoft PAL


Cliccate per ingrandire.

Fonte

4 AA

Sono le batterie necessarie a far funzionare la board di Wii Fit: quattro AA. Nessuna informazione sulla durata, speriamo solo che prima dell'uscita venga cambiato qualcosa perché altrimenti le spese di mantenimento sarebbero insostenibili!

Fonte

Dallo stesso autore degli incubi di Malo, A link to the Past Twilight Princess



... inquietante.

Smash Bros Update - La musica di Starfox

Nuova settimana nuova serie di aggiornamenti. Oggi ci becchiamo il nuovo arrangiamento del pezzo di starfox.
Link qui

Conferenza Nintendo

Potete riviverla (lo desiderate davvero?) premendo play.

Dragon Quest Sword Wii - Intro giapponese e meccaniche di gioco

Ecco anche l'introduzione parlata in giapponese tradotta in inglese:

I translated it for anyone who is interested:-----When I saw this mask for the first time, frightening thoughts were the only thing I had been reminded of.Is this just some memory....?It has already been five years since the Demon King was defeated.The world is at peace now.But for the present me this was something that didn't matter.The town's 5th anniversary celebration was bustling



Rayman Raving Rabbits 2 Wii

Di cosa si tratta? Cazzeggiare al lavoro senza essere visti dal vostro capo!



Per vederlo in alta risoluzione, cliccate Qui.

Il secondo video sembra noiosetto. Lavate i vostri panni più velocemente possibile.



Suonate con la vostra Band. I coniglioni cantano un pò come i Chipmans.

Smash Bros Melee vs Brawl - Videoclip


Certo che il gamecube è migliorato molto in cinque anni, vero?

Bellissima intervista e immagini per Zack e WiKi

Signori, questo gioco è da non perdere. Ai Nintendari è richiesto di comprarlo perchè noi di Nintendarea vogliamo essere sicuri che ci sia un seguito.



Se volete vederlo in Alta Risoluzione, cliccate qui.

Come farsi il prorio Link e Goomba di lego.




ASH DS

Pare proprio un progettone.


* There are plenty of pre-rendered movies, sprites, plus voice work to help make the experience more realistic and serious than other DS RPGs;


* The theme and tone are very different from Mistwalker's Blue Dragon on Xbox 360;


* A.S.H includes a mixture of both traditional RPG commands, as well as Simulation RPG style maps where you can plan out your strategy in a similar vein to Fire Emblem and Advance Wars. You form teams of up to three characters with a leader at the head of the group, with said group represented as a single unit on the map. As the game progresses you can have up to five teams in total;


* When it comes to engaging enemies on the battlefield, rather than jumping into a one-on-on automatic battle as in Fire Emblem, the scene changes to a normal RPG fighting scene where the whole team of three faces the enemies in a menu driven approach;


* Being an SRPG, everything is governed by Action Points and these are shared between an entire team, not individual characters;


* There are two types of characters - main characters and ash warriors. Only main characters who are actual living beings and story characters can be team leaders;


* Ash warriors are considered as troops in your army that can level up and gain skills. When you are satisfied with their development you can then absorb them into a main character to transfer the powers. Absorbed ash warriors are then lost forever;


* This will be the first ever 2 Gigabit DS ROM. There have been plenty of 1Gb games, but this time much more space has been required to fit all the extras in;


* Field skills will be present in the game, with you able to use them on the battlefield itself, as well as support magic that allows one team to boost the stats of another team, and so on;


* It appears that Mistwalker is working on this game alone, unlike the 360 games that have used the likes of Artoon and Cavia. Sakaguchi-san actually states he's the Executive Producer, overseeing the entire project. Kensuke Tanaka (Marketing Producer for Final Fantasy Tactics Advance and Blue Dragon) is the Producer of the game. For the main scenario they both sat down and discussed it, but it is mainly Sakaguchi's idea and story.