Intervista ai creatori di Capucine
A portion of a Flame War Advance interview with Yohan Cazauk, lead designer of Capucine…
FWA: OK, first off; Would you like to introduce yourself and tell us a bit about your team?
Yohan: My name is Yohan Cazaux and I’m 24. I’m a French student at Supinfogame ( a Game Design school). This is my last year of studies, and with 5 other classmates I’ve worked all the year on Capucine, our final study project.
FWA: Does your team have a name or do you plan to give it one?
Yohan: Yes, we’ve called it “NoCulture Team” because of someone who told us last year that we had a lack of culture when we presented the concept of Capucine for the first time.
FWA: Hahaha. Well, Capucine certainly does look like it doesn’t cater to any one culture in particular. That, in my opinion, is a good thing.
Yohan: Yes, we would like to make the game as widely appealing as possible.
FWA: From a gamer’s perspective, Capucine looks very intriguing. It seems to be an adventure game, and the official site says that it emphasizes exploration and a tale “based on shadow and light”. Could you elaborate a little on this?
In poche parole si tratta di un progetto portato avanti da un gruppo di studenti francesi (naturalmente appartenenti a una scuola di Game Design).
Io lo comprerò quantomeno per solidarietà, in secondo luogo perché stilisticamente è molto carino, e poi pure perché potrebbe venire fuori qualcosa di interessante.
Trovate l'intera intervista qui.
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