Intervista ai creatori di NBA Live 08 Wii
A parlare è Julien Carron, che si occupa della modalità online di NBA Live 08.
ADJ: Do we support the Gamecube controller on NBA Live Wii?
JC: No, we don’t support the Gamecube controller. We really went in a different direction with the controls, using the motion-sensing nature of the controller to mimic some real-life basketball actions (like our shot mechanic). The different positions of the controls on the Remote and Nunchuk also allowed us to do some unique non-gesture controls like our new directional passing system, using the Control Pad.
ADJ: How does online function on NBA Live Wii? How does the game leverage the existing Wii online platform?
JC: We have all of that standard leaderboards for online play. Our big win is 4 vs 4 online play - up to 4 players on one console can matchup against up to 4 users on a second console. We also use our own ‘EA Nation’ matching system, so users don’t need to go through matching up using Nintendo’s ‘friend codes’ system.
ADJ: Does NBA Live Wii have the Give-and-go passing system? (holding the pass button for pass and releasing for pass back)
JC: No, we don’t have the give-and-go passing system, but as I mentioned
above our new directional passing system gives Wii users a unique edge. A simple tap of a Control pad direction will pass the ball in that direction - it’s never been easier to drive the lane and hit the open man in the corner for a three, or rapidly move the ball around the perimeter then dish the ball to the cutter going to the hoop.
In breve: non è supportato il controller GameCube (bene), gameplay costruito in base al sensore di movimento, online fino a quattro contro quattro (con due console però, in stile Mario Strikers - almeno così pare) e senza codici amico.
Ci speriamo?
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